
The cvar cl_chat_sounds is only on the client side in case you're on a server with sounds and these bother you, you can disable them from your side only.īaI server uses the following chat sounds configuration (chat sounds pk3 resource is needed to use these sounds): cmd sounds //to check chat sound list Set sv_chat_sounds_list "sound1 sound2 sound3" Then you should set the following cvars in your server config: set sv_chat_sounds 1 pk3 in the path sound/chat/sound_name.ogg To activate chat sounds, you can add sounds as you want: Hud_panel_itempickup_timer 1 //sets item pickup timer display Chat sounds Hud_panel_itempickup 1 //sets item pickup entire display HUD Hud_panel_spect_playername 1 //sets player name spectator display HUDĬl_attackertext 1 //sets attacker text to know who is attacking Hud_panel_spect_scores 1 //sets team spectator display HUD scores Qcsrc/common/mutators/mutator/attackertext/
#XONOTIC WIKIPEDIA MOD#
List of source code files where mod was developed Remember look the repository guide to use this code. LegendGuard has forked the mod and added some stuff in this branch: Set of sound effects about when player shots, a flag is fallen.Soundtrack of when a match is over and the players are in pause voting to select gamemodes/maps:.Icons of country flags, medals and scoreboard logo:.Announcer (execute cl_announcer shobon command to activate the resource):.The resources should be saved in PATH/data. Nothing should ever be added to the main installation folder of Xonotic, use these paths! Note: PATH is one of the following depending on your system OSĬ:\Users\yourusername\Saved Games\xonotic


Most of these are features ported from Quake 3/Quake Live and some might be undesirable for some Xonotic players, here is the content in case Xonotic players want any of them in the main game. Mod developed by z411 for the BaI Xonotic server.
